Dwarf fortress stockpile1/9/2023 Also, since I'm ruling out obsidian, what I will need to do is construct the world's largest pump system, draining the ocean and shoving all the water off the map edge. This requires essentially a full size fort on the shore to provide the industry to build it. Right now my thinking is that the simplest will be to build a set of floors overtop of all the pumps, and trigger a collapse. I haven't quite decided on how to remove the whole pump extravaganza once the dome is complete. After that, construction of the dome, and of some means of access. I'm pretty much convinced at this point that the pumps (if fed with sufficient power, and wind power seems to be enough) can in fact pump water out of the ocean faster than it flows back in from the map edge, so that I can drain one level of ocean, build another pump system on that level, drain the one below, and so on downwards, but it's going to take a whole lot of pumps in constant operation until the seabed is exposed. I have one fort on the back burner where the plan is to build a dome of glass and steel under the ocean.Īll construction materials will be glass and steel. At the end of that, you'll go down another spiral ramp, down a level, turn around and pass UNDER the water (sealed off with crystal glass windows). You'll pass through a chamber with waterfalls and a large pool on either side of the walkway (probably some statues and pillars and other fun bits). then you go down one of those spiral things that takes you down two levels and turns you around. Essentially when you enter the fortress, you enter aboveground. Though one thing I'm working on is the Grand Entrance Hall. gladitorial arena for prisoner executions. While this may be reasonable for stockpile rooms, its severe overkill for workshops, wouldn't ya say? And I haven't even started on the grand dining hall or any of those fun rooms like the throne room and prisons. as well as making rooms significantly larger than they need to be. Essentially what I'm doing for my monument to good old fashoned Dwarven inefficiency is winding corridors and spiral-staircase-like ramp structures where a single staircase would've been a much better use of space. unless you use a Mac that is.)īut enough Mac bashing. Really? I use PCs instead of Macs because I'm a heterosexual. The further your dwarf has to go, the more opportunity he has to go up or down a level to avoid traffic. Oh, another bonus I forgot to mention, is that it essentially makes all of your hallways 12+ wide. I can just keep repeating the pattern every 2 levels (I got a macro program for it just since it's so tedious to set up) and I've got all the hallway I could ever want to attach stuff too. My current setup is just to have a + shaped set of hallways, each 100 squares long and 4 wide, with the up/down ramps like I showed. And even if diagonals get a more realistic move cost, it'd still be a pretty big difference to use ramps even over stairs in a similar fortress.Įdit: And if nothing else, it saves you a TON on space for hallways. And sure, maybe it's a little bit exploit-y, but it's a good practice even without the exploit, even if not quite as much. You can go at least that far down though. Of course, you might not be able to fit a fortress that big without hitting the caverns.If you build just straight down, yeah you'll probably hit the caverns. However, the idea of making your fortress as compact as possible works even if you have to do it using lots of stairways-for instance, in your 20x20x20 example, a dwarf should be able to go from one corner of the fortress to the extreme opposite corner in 60 moves, which is still better than the equivalent on a flat 2D fort.
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